Maybe they found some clever or fun ways to use it and I hope they did. Making you have a jetpack in the remake that can go in any direction midair removes a gameplay mechanic and I didn’t see any gameplay in the footage that made it interesting. Los Necromorfos son los principales antagonistas de la saga de Dead Space. To me there was nothing wrong with them in the original and the boots were a limiting factor to create interesting situations for puzzles and combat. The example I’d compare it to with Dead Space is the Zero-G sections. That not every part of RE2make was as good as the police station doesn’t make it a bad remake. In a matter of enemies, the necromorphs are more aggressive and resistant. They are a parasitic species that come in a variety of forms ranging from tiny barely humanoid monstrosities to hulking abominations and are capable of infecting dead bodies in order to make new Necromorphs and are highly resistant to damage: the best means of defeating most Necromorphs is dismemberment, also in order to. The original RE1-3 would be terrible to go back and play gameplay and QoL-wise in modern times and the remakes make that strictly better compared to the originals. Fans have deciphered the Indecipherable text log in Dead Space remake. The Necromorphs are the main antagonists of the Dead Space franchise. I don’t play RE games for their narrative so changing the story structure or having plot holes didn’t bother me at all - every RE game has a bad/contrived story IMO. By gold standard I don’t mean it’s perfect, just the best remake I’ve played.
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